Your records.
Written by the match server, across every device you play on: the finishing places it witnessed, and the score, lines and garbage sent that its own referee counted. A dash is a match from before the server kept count.
Kept on this device.
The theme behind the dojo and the match. Zero is silence.
IPPON, SHIHŌGIRI and the rest. Raise it if the music buries them.
The board dips as a piece lands and slides into a wall. Turn it off if it unsettles you.
Frames a direction is held before the piece starts repeating. Lower is quicker off the mark; too low and a tap skates.
How fast ↓ pulls the piece down, as a multiple of gravity.
The shadow showing where the piece will land.
Applies to KATA and KESSEN. In KESSEN your handling is sent when you join a room and travels with the match, so every screen replays your board with your DAS and ARR. A change made while waiting in a lobby applies to the next room you join.
Click a key to change it, then press the one you want. Escape cancels.
Your system asks for reduced motion, so the board stays still whatever this says.
Optional. You can play every mode without one — signing in is what will let a record follow you to another device, and what creating a dojo will need.
Your finishing places are recorded whether you sign in or not. Signing in is what ties them to you rather than to this browser, and brings the ones already played here with it.
One board, many hands. Take it for a minute, then it is somebody else's.
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The standings. Rated players past placement, best first.
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Rooms other ninja have opened. Walk into one, or open your own.
Reading…
A room of your own: your name on the door, your rules inside.
Looking for a room…
Two players start a match. Up to eight can join.
DOJO
RANKED
A private dojo is just you and whoever has the code. Same rules, same board.